Out of interest (and because I'm doing some research on online… - Grin with cat attached
||Aug. 30th, 2006 12:21 pm|
Out of interest (and because I'm doing some research on online communities for work), how many of you have used Second Life or similar sites, or MMORPGS?|
Just how "immersive" are these things? Sims-style 3D throughout or avatar / iconographic?
(I'm going to have to go in and investigate some of these, I suspect)
I don't (and never have) personally, but I think I'm in the minority in people I know in that respect though.
I know of one person who uses second life alot
, and even has a second LJ dedicated to it. I know many people who use World of Warcraft (which seems to be the most popular MMORPG) one or two of them to a worryingly obsessive degree. :S
I think azekeil
played 'Guild Wars' MMORPG for a while...
Yep; grew bored of it. Compared to my earlier days of using 'Talkers', the community in Guild Wars is too large (for me) and the feeling is one of being very insignificant.
Plus the gameplay didn't hold my attention for long enough :)
I've just signed up on Second Life but unfortunately am going to have to wait until I get my graphics card updated before I can use it!
appears to be a fan of them.
Sometimes more than real life, I feel.
Last year he was playing "City Of Heroes" and "WoW"; this year it's mainly "Eve".
You could probably prod him, either by comment or E-mail.
I was frustrated by the limits of the programming language in second life and hence gave it up after only a few days. I can see WHY it has to be so limiting but still.
I've never really got into a MMORPG despite the fact that in theory they should appeal to me.
I played MUDs a bit in the late 80s and early 90s but they quickly bored me because there was a quick cycle of "reset -> good players hit pre-programmed function keys to grab good stuff -> players demand resent".
I played everquest for about a week but never really enjoyed it. Similarly, I played Ultima Online for about a month but it really wasn't that much fun.
Possibly something which was like Second Life but a little more flexible would suit me. The problem is I'm not that sociable in online games.
In the end I prefer single player games of that type.
Oh, the one online game which did hook me was an ultra-realistic 1960s racing game which was played in leagues with hour long races. That was a real high -- especially practicing a particular track for weeks before. It wasn't just me, other players cited nerves before a race! Not the kind of thing you're thinking of though.
Off topic, but I saw this (from here
) and thought of you...
Think FPS engine (of varying qualities) for most of them. Second Life has much more avatar1 customisation (in addition to completely replacing your avatar, the basic human ones have a great many axes of phsyical customisation - from fat/thin down to cheekbones and shape of the eyes) than most, though Uru (before it was dropped) had almost as much in terms of "make your avatar look like a real person".
The more fantasy MMORPGs tend to go for costume/armor/clothing level of customisation, with more limited face swaps and hair coloration. EVE just has character portraits, but for those has pretty detailed customisation in the same vein as Second Life.
1: I use 'avatar' here to mean '3d model of your character', rather than 'graphic or icon representing your character'
World of Warcraft : Some avatar customisation, fairly basic.
Everquest: Extremely basic avatar customisation
Second Life: Wide ranging adaption of avatar and just about everything else. The graphics, although adaptable, have a kind of basic quality to them however - at least IMHO.
EVE: Very nice facial features generation, no other features used. Mimimal exposure in the actual game.
D&D Online: Very minimal customisation.
Ultima Online: Almost none. Colour of avatar only.
Neverwinter Nights: Mimimal changes, colour of avatar only.
Plus some others I can't remember.
and I have become utterly immersed in World of Warcraft over the last couple of months. There's a reasonable amount of character customisation one can do, though not to the level of detail in Sims 2. Of course, you can't make yourself look like an orc in Sims 2 :-) Personally, I haven't got that involved in the social side of it: I usually play solo or group up with G's and robinbloke
's characters. In the past I've played a lot of roguelikes (angband, nethack etc.) and I enjoy WoW partly for the similarities it has with these.
I play WOW. It's fairly immersive, and I play pretty socially. I do the guild thing, and am on a "Role Playing" server so we try to minimize the "gameness" of everything at least in guild chat.
I've play other MMORPGs but never enjoyed them all that much. I think it's just a matter finding one that fits. The fact that the WOW chat system is built on an IRC server makes chatting functions comfortable for me as well.
I carefully restrict time in MMO*GS, because they can be addictive all too easily. Second Life is interesting, more of a social interactive situation akin to the Metaverse from Neal Stevenson's Snow Crash at least from the perspective that there's not in particular a metagame.
Also play Puzzle Pirates, which is significantly social/game oriented, cartoon-style avatar with moderate customization.
Used to be one of the sysops (a/k/a YardDogs) for the Boneyards service which used to be run by Cavedog Entertainment which provided a metagame for Total Annihilation and Total Annihilation: Kingdoms, which had meta-game over the base product game and chat.
I haven't played anything like Second Life / EVE/ WoW / YPP, but I do play Travian (city/empire building game, looks a bit like Populus or similar, no avatars) and Kingdom Of Loathing (stick figures; surprisingly immersive...).