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N-dimensional geometric proximity - Grin with cat attached
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N-dimensional geometric proximity Sep. 8th, 2005 02:46 pm
For reasons likely to bore, I need to write an algorithm that includes finding the distance between two points in an N-dimensional geometric phase space.

Now I know that in 2D the distance from x1,y1 to x2,y2 is sqrt((x1-x2)^2 + (y1-y2)^2), but all the maths they failed to teach me at Uni has drained away, meaning I can't remember the algorithm for higher dimensions.

I have a vague memory that the 3D equivalent should be sqrt((x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2). Is that right or do I need to deal in higher powers? Is it always square root(sum of squares)?
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From: mooism
Date: September 8th, 2005 - 01:54 pm (Link)
Yes, that's right.
From: djm4
Date: September 8th, 2005 - 01:56 pm (Link)
Yes. You can prove it iteratively a dimension at a time, unless I'm very much mistaken.
From: steer
Date: September 8th, 2005 - 02:07 pm (Link)
Indeed -- X is the distance you have in your "N dimensional space" and Y is the distance in your new orthoganal dimension.

(x^2 + y^2) ^ (1/2) is your new euclidean distance in N+1 dimensions giving the general formula

(\sum_{i=1}^n x_i ^ 2) ^ (1/2)

where n is the number of orthogonal dimensions and x_i is the distance in the ith dimension.
From: bondagewoodelf
Date: September 8th, 2005 - 02:06 pm (Link)
You are correct! Unless the space is curved, but then 'distance' means something different.